
Both of these characters don’t hit for much physical damage but will wreck a character’s Stress levels with their attacks.

They also have two VERY dangerous (to lower-level characters) enemies: the Madman and the Bone Courtier (it’s usually wearing a velvet-looking outfit and holding a goblet). I’d suggest taking characters that can cause Blight damage. They are infested with the undead, lead by a group of Necromancers. The Ruins are the first area you can explore. In addition, Firewood (for Camping) and Dog Treats (for the Houndmaster) are available: Firewood is given freely, Dog Treats are given if you take the Houndmaster.

Definitely should have 3-5 units in the Ruins everywhere else, meh.


Some areas (The Ruins) need more torches than others (Weald). Torches provide light (minimizing Stress from fighting in the dark) light prevents Surprise Attacks, and helps you make Surprise Attacks. Take at least 8 food units per quest, unless you have a pretty strong Vestal. When Hunger strikes, or when your party Camps, you also eat Food to recover. You gain health from eating food each character usually eats 1 food unit (unless Stress changes that…). Each item can be purchased from the Caretaker, once you’ve picked your party and hit the “Embark!” button: Now… where to go? What should you take with you? And who are you taking?įrom what I’ve seen, there are 10 possible items that your party can take with it. You’ve picked your party from part 1 and are ready to go.
